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Play to Win

Strategy guide and FAQ. Learn how to guess smart, host profitably, and understand every setting in the game.

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Playing as a Guesser

Does it cost anything to play?

No payment details are ever required. Every new account starts with 100 free credits and you can earn more without spending a penny.

To make your credits go further:

  • Look for games with a cost of 0 per guess — completely free to play.
  • Favour Easy rated games when learning; they have lower prizes but you're more likely to get it right quickly.
  • If you run low, earn more by watching short ads — up to 5 free top-ups per day from the Guess page.
You'll never lose credits on a correct guess — the cost is refunded when you win.
How do I maximise my credit earnings as a guesser?

The key metric is prize ÷ cost: how many incorrect guesses can you afford before breaking even? For example, a game with prize = 50 and cost = 5 gives you 10 attempts before you've spent more than you'd win.

  • Hard games tend to have larger prizes to attract players — but they're genuinely difficult. The biggest returns come from Hard games where you've used the guess feed to eliminate the obvious answers.
  • Check the guess feed (on 👁 Visible to all games) before committing credits. A long list of wrong guesses narrows the field considerably.
  • Games with remaining prizes are still winnable — avoid games that have already been fully solved.
  • When a correct answer appears as *** in the feed, it means someone found it but you still can — remaining prizes are still up for grabs.
Should I pick Easy, Medium, or Hard games?

It depends on your goal:

  • Easy — Good for a quick win or learning the format. Lower prizes are common because the answer is found quickly, but you spend fewer credits getting there.
  • Medium — Best balance of challenge and reward for most players. The answer is findable with a careful look.
  • Hard — Highest potential prizes, but expect to spend several attempts. Use the guess history heavily to build your answer. Great for experienced players who've learned to read images methodically.
Avoid Easy games with a high cost per guess — the prize rarely justifies the spend if the answer is obvious to everyone.
What does "Visible to all" vs "Own guesses only" mean for me?

👁 Visible to all — all incorrect guesses made by every player are shown in the feed. This is your best research tool. You can see exactly which words have already been ruled out, saving you credits.

🔒 Own guesses only — you can only see your own history. No hints from other players. These games are more competitive and require independent thinking, but the host may set a higher prize to compensate.

Correct guesses are always hidden as *** in the feed, regardless of visibility setting, to protect the answer for players who haven't won yet.
What happens if a game ends before I guess correctly?

A game ends when either the maximum number of winners is reached (all prizes claimed) or the host manually ends it. Once ended:

  • No more guesses are accepted.
  • The game moves to "Ended" status and the answer is revealed publicly on Browse Games.
  • Any credits you spent on incorrect guesses are not refunded — so choose your games carefully.

Ended games stay visible in the Ended tab so you can check the answer and reflect on what you missed.

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Hosting for Profit

How do I make my game competitive and attract players?

Three things drive player interest:

  • A great photo — busy, detail-rich images with many things starting with the same letter generate more guesses and discussion. A boring photo with one obvious object gets solved immediately.
  • A fair prize — guessers mentally calculate whether the prize justifies the cost. A prize of at least 3× the cost per guess tends to attract players. Too low and nobody bothers; too high and you'll drain your escrow fast.
  • Medium or Hard difficulty — Easy games are solved in a single guess and forgotten. Medium and Hard games stay active longer, generate more guesses (and more income for you), and are more satisfying for guessers.
Set cost = 0 to make your game completely free to try. This maximises guesses and is ideal when you want broad engagement rather than credit income.
How do I set a fair cost and prize?

Think about it from the guesser's perspective: how many guesses might it take to find the answer? For a Hard game, a player might reasonably spend 8–15 attempts.

  • If cost = 5 and prize = 20, a guesser breaks even at their 4th correct guess. Anything beyond that is a loss for them — but still income for you.
  • A higher prize attracts more players. More players = more guesses = more credit income from the cost per guess.
  • The Max Winners setting controls how long the game runs. Set it higher to keep the game alive longer and collect more guess revenue.

Your net position as a host depends on how many total incorrect guesses come in. Example: cost = 5, prize = 50, 3 winners, 30 total guesses. Income = 30 × 5 = 150. Payout = 3 × 50 = 150. Break-even — any more guesses and you profit.

The total prize liability (prize × max winners) is escrowed from your balance when you create the game. Make sure you can afford it.
Should I use "Visible to all" or "Own guesses only"?

This is a strategic choice that affects the tone and longevity of your game:

  • 👁 Visible to all — creates a shared social experience. Players help each other by eliminating wrong answers, which speeds up the game but makes it more collaborative. Good for community play and lower-cost games.
  • 🔒 Own guesses only — each player is on their own. No shared hints. This slows down the game significantly (players can't learn from each other), meaning more guesses per player, more income for you, and a more competitive atmosphere. Works best with higher prizes to justify the extra difficulty.
For maximum credit income, use 🔒 Own guesses only with a Hard image. Players will spend more attempts without the shared feed to guide them.
What happens to unclaimed prizes when I end a game?

When you create a game, the full prize pot (prize × max winners) is deducted from your balance as an escrow. This ensures winners are always paid.

When the game ends — either because all prizes were claimed, or you end it manually — any remaining unclaimed prizes are fully refunded to your balance. You never lose escrowed credits unless a player actually wins them.

Example: prize = 20, max winners = 5. Total escrow = 100 credits. If only 3 players win, you receive 40 credits back (2 unclaimed prizes × 20).

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Settings Explained

Quick reference — what does each setting do?
Setting What it does Who it affects
Cost per Guess Credits a guesser pays for each attempt, whether right or wrong. Correct guesses get this refunded. Guessers pay this; host receives it as income.
Prize per Winner Credits awarded to each player who guesses correctly. Host pays this (from escrow); guesser wins it.
Max Winners How many players can win before the game auto-ends. Controls game lifetime. More winners = longer game = more guess income for host.
Visibility 👁 All players see each other's wrong guesses. 🔒 Players only see their own. Affects difficulty and social dynamic. 🔒 means more guesses per player.
Difficulty AI-assigned rating: Easy / Medium / Hard. Not set by the host. Shown to guessers as a guide. Affects the perceived value of the prize.
How does AI difficulty rating work?

When you create a game, our AI analyses your image and the answer word to judge difficulty:

  • EASY — the answer is clearly and obviously visible; likely the only thing in the image starting with that letter.
  • MEDIUM — visible after a careful look; there may be other objects starting with the same letter.
  • HARD — present in the image but takes real effort to find; many competing objects share the same starting letter.
  • INVALID — not a real English word. Game blocked.
  • IMPOSSIBLE — the word doesn't appear to be visible in the image. Game blocked.

The rating is shown to guessers on game cards and game pages so they can judge the challenge before committing credits.

What does the first-letter hint tell me — and what doesn't it tell me?

Guessers are shown the first letter of the answer (e.g. "I Spy something beginning with W") but not the full word, and not the length.

The answer is normalised before matching — plurals are collapsed. "CATS" and "CAT" are treated as the same answer. "BOXES" becomes "BOX". So don't guess both forms — pick one and the system handles both.

On ended games (visible in the Browse → Ended tab), the full answer is revealed so you can see what you missed.

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Credits

What are credits?

Credits are the virtual tokens you use to play. Every new account starts with 100 free credits — no payment details required. They have no real-world monetary value. Use them to guess in games and earn them back by winning, or spend them as a host to fund prizes for your players.

How do I earn more credits?
  • Win prizes — correct guesses award credits directly to your balance.
  • Host a game — every incorrect guess on your hosted game pays you the cost per guess. A popular Hard game can earn back many times the prize escrow.
  • Watch ads — on the Guess page, tap "Watch ad → earn credits". Up to 5 free top-ups per day. The daily limit resets at midnight UTC.
Is there a leaderboard?

Yes! Visit the Leaderboard to see top guessers by credits won and correct answers, top hosts by games hosted and prizes paid, and standout games by duration and competitiveness. Filters let you view all-time, monthly, weekly, or daily rankings.

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Put it into practice

Register for a free account and start with 100 credits. Browse active games, host a challenge, and see how your strategy holds up.

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